Last Days of Development
The last day, after a bit of planning, mainly consisted in making the art and music while also coding in stuff as the progression of cards.
Art:
I've talked bout how the scope caused the goal post to shift, I feel like this really shows with one of the characters of the game:
from this:
to this:
to this:
The final pixel sprites were made with Procreate, which in retrospect I shouldn't have used, it doesn't seem to really be made for pixel drawing. Anyways here is how the card design came to life:
Going around obstacles:
Why am I writing the text pixel by pixel on the sprites instead of using a font? Well, since all the cards in the game, are not part of the UI, I had no clue on how to add a text to a gameobject without using UI. After a bit of research and after seeing the clock ticking I decided to just draw the text directly on the sprites.
Lesson Learnt:
Adding SFX and doing research on how to do that taught me what arrays are. I put all the different sounds in a SoundEffects array and then different actions can call different sound effects.
Oh, and you can play the game now since it's out! It has been for a couple of days
Files
Get <3 or X
<3 or X
Will you date or fight the robots to death?
Status | In development |
Author | fakeleather |
Tags | 2D, Cute, Retro, Robots, Short |
Languages | English |
More posts
- Day 2 – Limiting Scope & Simplifying MechanicsJun 08, 2022
- Day 1 – Planning and SketchesJun 07, 2022
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